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Maya Tool - Skin Rivet

  • Writer: Dominik Haase
    Dominik Haase
  • May 29, 2020
  • 1 min read

Updated: Oct 10, 2023

A recent LinkedIn post by Mauro Lopez about a skinning node that outputs transforms inspired me and I thought I could give it try to implement this with Maya's default nodes. Here is the result I came up with:



The matrix nodes mimic the exact behavior of a skinCluster. They also evaluate faster than other types of rivets that depend on the mesh's deformation stack being calculated first.

 
 
 

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